# Game-Based Rehabilitation

- Link: https://sifsof.com/clinical-apps/game-based-rehabilitation/
- Published: 2021-02-17T16:01:07+00:00
- Author: Developer

Motivating game-based rehabilitation training has the potential to improve therapy
for people with neurological impairments. In recent years, video games have become
extremely useful tools in the rehabilitation field.

game-based rehabilitation aims to stimulate the mobility of the body through an 
immersive experience that puts the user in an interactive virtual environment. This
will be done through integrating an interactive game interface with a robotic glove
device.  During the game, the interactive user interface provides useful real-time
feedback information such as the time required to grasp a desired dynamic virtual
object, and the assigned score and thus the ability of the proposed system to provide
a [compensatory action ](https://sites.google.com/site/apgovvocabwiki45/unit-8-terms/compensatory-action#:~:text=An%20action%20designed%20to%20help,.%2D%20Source%3A%20American%20Government%20Book)
regarding the dynamic behavior of the virtual target.

 The main goal of the developed virtual environment is to create positive influences
on the rehabilitation process. Patient movement information and signals obtained
from the robotic glove device are used together to monitor the rehabilitation progress.
The developed[ robotic glove](https://sifsof.com/product/robotic-rehabilitation-gloves-sifrehab-1-1/)
is a low cost device suitable for grasping tasks that can be used even for [domestic stroke patients](https://sifsof.com/product/portable-rehabilitation-robotic-gloves-sifrehab-1-0/).
The robotic rehabilitation glove is not only a mechanical system able to perform
the rehabilitation act but also it presents an effective tracking and traceability
software solution.

For example the Robotic Rehabilitation Gloves: [SIFREHAB-1.2](https://sifsof.com/product/rehabilitation-robotic-gloves-sifrehab-1-2/)
can detect the intention of hand opening or closing which in turn will actuate the
mechanical structure to accomplish the desired task. Parameters and results of patients’
exercises are stored and analyzed when needed to evaluate patients’ progress. The
developed system is tested experimentally and it is able to restore the functions
of the upper limb and mainly give patients more motivation to undergo the rehabilitation
exercises.

 * ![Portable Stroke Rehabilitation Robotic Gloves: SIFREHAB-1.0](https://sifsof.
   com/wp-content/uploads/2021/02/Portable-Rehabilitation-Robotic-Gloves-1-300x300.
   jpg)
 * Portable Stroke Rehabilitation Robotic Gloves: SIFREHAB-1.0
 * ![Rehabilitation Robotic Gloves SIFREHAB-1.2](https://sifsof.com/wp-content/uploads/
   2021/02/Rehabilitation-Robotic-Gloves-SIFREHAB-1.2-300x300.png)
 * Advanced Therapy Rehabilitation Robotic Gloves: SIFREHAB-1.2
 * ![Robotic Rehabilitation Gloves: SIFREHAB-1.1](https://sifsof.com/wp-content/
   uploads/2021/02/Rehabilitation-Robotic-Recovery-Glove-SIFREHAB-1.1-1-300x300.
   jpg)
 * Robotic Rehabilitation Gloves: SIFREHAB-1.1
